[摘要]Graphics.BOTTOM); } } public void verifyGameState(){ ...
Graphics.BOTTOM);
}
}
public void verifyGameState(){
timeLeft = clock.getTimeLeft();
if(timeLeft == 0){
going = false;
}
}
public void start(){
Thread t = new Thread(this);
t.start();
}
public void stop(){
going = false;
}
}
/*
* TestMidlet.java
*
* Created on 2005年7月18日, 上午11:00
*/
package com.j2medev.gameclock;
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
/**
*
* @author Administrator
* @version
*/
public class TestMidlet extends MIDlet {
private Display display = null;
public void startApp() {
display = Display.getDisplay(this);
ClockCanvas canvas = new ClockCanvas();
canvas.start();
display.setCurrent(canvas);
}
public void pauseApp() {
}
public void destroyApp(boolean unconditional) {
}
}
程序运行的截图如下:
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总结:本文实现了一个游戏开发中可能用到的时钟程序,代码并不复杂。希望能对大家有所帮助。
关键词:J2ME游戏开发中时钟的容易完成