[摘要]=(val << n); } bitcount++; if(bitcount == 11) { uint8_ti=...
=(val << n); } bitcount++; if(bitcount == 11) { uint8_ti= head + 1; if(i>= BUFFER_SIZE) i = 0; if(i!= tail) { buffer[i]=incoming; head= i; } bitcount=0; incoming=0; } } static inline uint8_tget_scan_code(void) { uint8_t c,i; i = tail; if (i ==head) return 0; i++; if (i >=BUFFER_SIZE) i = 0; c =buffer[i]; tail = i; return c; } const PROGMEM PS2Keymap_tPS2Keymap_US = { //预先定义好键盘上所有的常用键所对应的值 // without shift {0, PS2_F9,0, PS2_F5, PS2_F3,PS2_F1, PS2_F2, PS2_F12, 0, PS2_F10,PS2_F8, PS2_F6,PS2_F4, PS2_TAB, '`', 0, 0, 0/*Lalt*/, PS2_SHIFT, 0, 0/*Lctrl*/, 'q','1',0, 0, 0, 'z','s','a', 'w', '2',0, 0, 'c','x', 'd', 'e', '4', '3',0, 0, ' ','v', 'f', 't', 'r', '5',0, 0, 'n','b', 'h', 'g', 'y', '6',0, 0, 0, 'm','j', 'u', '7', '8',0, 0, ',','k', 'i', 'o', '0', '9',0, 0, '.','/', 'l', ';', 'p', '-',0, 0, 0, ''',0, '[', '=', 0, 0, PS2_CAPS_LOCK,PS2_SHIFT,PS2_ENTER /*Enter*/, ']', 0, '\', 0, 0, 0, 0, 0, 0,0, 0, PS2_BACKSPACE,0, 0, '1', 0,'4', '7', 0, 0, 0, '0', '.','2', '5', '6', '8',PS2_ESC, 0 /*NumLock*/, PS2_F11,'+', '3', '-', '*','9', PS2_SCROLL, 0, 0, 0, 0,PS2_F7 }, // with shift {0, PS2_F9,0, PS2_F5, PS2_F3,PS2_F1, PS2_F2, PS2_F12, 0, PS2_F10,PS2_F8, PS2_F6,PS2_F4, PS2_TAB, '~', 0, 0, 0/*Lalt*/, PS2_SHIFT, 0, 0/*Lctrl*/, 'Q', '!', 0, 0, 0, 'Z','S', 'A', 'W', , 0, 'C','X', 'D', 'E', ', '#',0, 0, ' ','V', 'F', 'T', 'R', '%',0, 0, 'N','B', 'H', 'G', 'Y', '^',0, 0, 0, 'M','J', 'U', '&','*', 0, 0, '<','K', 'I', 'O', ')','(', 0, 0, '>','?', 'L', ':', 'P','_', 0, 0, 0,'"', 0, '{', '+', 0,0, PS2_CAPS_LOCK,PS2_SHIFT,PS2_ENTER /*Enter*/, '}', 0, '
关键词:间谍游戏:用Arduino制作硬件键盘记录器